2.0 On Hold

I started working on 2.0 tonight and was met with minimal success. That’s no big deal though, as you can’t expect to get too far in a single night. But while I was trying to implement some of the changes, I realized that the current 1.0 code-base just isn’t flexible enough to be morphed into what I want for 2.0, which is what I originally intended. Why reinvent the wheel?

I concluded that taking that path would introduce a lot of bugs and I should just start over from scratch. This means a clean slate without the restrictions of the 1.0 code, but it also means that I have no idea when 2.0 will be released.

In other news, the Havok 4 rotation bug reported in a previous post has been addressed by the Lindens and should be showing up in the next Havok 4 refresh! Hopefully this will make the elevators fully functional in Havok 4!

So now that 2.0 is officially on hold, I want to make some different products. I really want to make some sort of game, so that’s where my thoughts are right now but I’m having a bugger of a time coming up with a good idea! I want to be known for something other than elevators! *grin*