Havok 4 D-day

If all went well with the Havok 4 beta this weekend, Havok 4 is supposed to go live to the main grid today (Monday). That means the whole world will be converted to Havok 4 physics. So, in preparation I did some final rounds of Havok 4 testing tonight on the beta grid and everything seems to be working okay.

I tested the builders kit and parts seem to be positioning properly despite reports of warpPos being broken in Havok 4. I’ll continue to monitor this and if needed I’ll patch the “_mover” scripts in all of the parts. The “_mover” scripts are the temporary scripts that position your elevator parts on the builders kit pieces and then remove themselves. I may also have to reduce the speed of the rezzer as it tends to miss parts in slower regions.

One bit of really good news is that the Pacifica car is working flawlessly under Havok 4 now. This was the only car that was having issues and this was due to its size and a flaw in Havok 4 mass calculations. The Lindens have fixed the mass issues and the Pacifica car is now working as should be expected. They’ve also fixed avatar collisions somewhat so the ride in the elevator is a LOT smoother than it was a few versions of Havok 4 ago.

As of right now, all Union Micro elevators are completely Havok 4 compatible!

Update: As of Tuesday night, Havok 4 is still slowly creeping its way across the SL grid.