Unavailable

I may be unavailable for the next few days due to hurricane Bill blowing through here in the next couple of hours. Last time we had a hurricane of this size (“only” a category 1) I had no power for almost a week. If you need technical support of any kind please contact other members of staff via the online indicators at Union Micro in Lionheart. Thanks!

Update: That was a sad excuse for a hurricane! It blew right by and I lost power for a total of 3 seconds. Looks like I’m in the clear!

Elevators updated

We’ve released an elevator update to all elevator parts. The script package has been updated to 2.4.0 which brings numerous bug fixes to the elevator logic to help it deal with those pesky “button pushers”, a new centralized install feature as well as an auto install, and a verbose setting that will allow you to shut those chatty elevator parts up once and for all!

Simply rez your original shipping crates to check for updates. If you’ve deleted those then you can head to Union Micro and request a new copy from the redelivery station as long as you bought your elevator in-world. For purchases made on XStreet you will have to IM Stylez Gomez for an update if you no longer have your crates.

Forum Cleanup

We’ve cleaned up the forum a bit and deleted a lot of accounts that were spamming or inactive/possible spammers. If you’ve been mistakenly deleted, please re-register.

We’ve also added a question to the registration process to weed out the spam bots that are smart enough to get around the captcha. Since the captcha has been pretty much useless we greatly decreased its difficulty to figure out instead of removing it completely.

On another note, you’ll see that it’s been quiet around here lately. I’ve been on a bit of a Second Life vacation in the last couple months so current projects and updates are temporarily on hold. I expect to be back in the swing of things soon though as I’m getting some creativity urges lately, I’m just too lazy to act on them at the moment!

Shells, anyone?

We’ve contracted Timothy Harlow of Level10 to create some new generation two elevator shells which will bring a lot more variety to the elevators we see around the grid. We have four designs that are finished and ready to be scripted and who knows how many more floating around inside Timothy Harlow’s brain just waiting to be shaped into prims.

Expect to see these up for sale in the next few weeks, and pending the addition of code for round elevator doors, you will see a round car or two with some doors to go with it.

V2 Templates

I’ve finally created some generic v2 elevator templates that will allow you to create your own buttons and LED displays! These are only GUIDES and are not the actual images used to create my own v2 textures – you will have to make your own glossy finishes and shading.

Get them here!

Elevator 2.3.1 soon!

Quickly following the major 2.3.0 release I will be releasing 2.3.1. This update will fix an issue where the car doors will open when the car is moving if the car is called to the floor that it’s currently at, at the same time it’s leaving that floor. Also this will fix another big issue that occurs when an idle floor is specified and the car is installed when it’s already at or near that floor – the car will usually open its doors and the exterior doors will open on the bottom floor instead of the idle floor.

This update should be released Friday night or possibly Saturday if any issues arise during testing. We feel that with this update we’re near to the level of stability that our generation 1 elevators have had for quite some time.

When the update is available simply rez your original “Union Micro Box – Elevator Script Package” and you should receive the update within a few seconds. This applies to the builders’ edition as well.